Modifies the base of a character's learning attribute Modifies the base of a character's intrigue attribute Modifies the base of a character's diplomacy attribute Removes an artifact from the given character, destroying it Give all artifacts to target character, or the player's character if no target is specified NOTE: ANY COMMAND BEGINNING WITH "debug_" IS ACCESSIBLE ONLY BY DEVELOPERS-NOT BY PLAYERS.Replace spaces in parameter names with underscore (_).corresponds to the "ID" number found in the chart of Counties.can be found by using the Charinfo function and hovering over the person's name.Nonetheless, upon loading a savegame, the base value will be reduced to 100 - if it was above this value. Correspondingly, the maximum base value a character can achieve is 127. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Character attributes (diplomacy, intrigue, etc.) normally range from 0-20.For "None" scope there is only one way to use it, for "Global" scope it will toggle things globally, example: marry_anyone allows ALL characters to marry anyone.If no parameters are listed then assume that it has a single optional character id parameter. Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/ culture which if the character id is added it must be the first parameter ("religion orthodox" or "religion 555 orthodox"). ![]() For " Character" scope, if none is given then it will default to the player (some commands excepted, such as age).On Windows, Alt + NumPad 2 + NumPad 1 enters a §.īelow is a list of commands and any parameter they accept (in order, if more than one) with a description of what the command will do. ![]()
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